![]() The way the ball moves off the grass, sand, and rough in PGA Tour infuriates me, even when I’m at a score of -24 by the end of the fourth day of a tournament, because it simply doesn’t look right. I have no doubt that according to real-world physics, this is exactly what happens on real courses. Now, I have no doubt that this really is just my perception, and EA’s developers took special care to measure the different lengths of travel a ball would move on the green following a drive with a 1 wood, 3 iron or pitching wedge. It just rolls, and rolls, and rolls, seemingly unconcerned with physical laws like friction or the impact of gravity when something rolls up a hill. After you hit a ball, it looks like it’s skidding across ice once it lands on the fairway or green. PGA Tour is a good example of why this rule is often cited. The game cosplays as a “cinematic, broadcast-quality” effort to recreate golf’s aesthetics and drama, but as soon as you scratch below the superficial pristine presentation, it fails to be convincing.įor example, one of the great rules about creating “realistic” video games is that you sometimes need to fake reality because the player’s perception is that it should look different. There is a stilted soullessness about EA’s effort. Mind you, even if I could play 18 holes of unbroken golf, I still would recommend the cartoony, and yet vastly more enjoyable Easy Come, Easy Golf on the Nintendo Switch instead. ![]() EA, I have had a genuinely lousy time playing EA Sports PGA Tour. ![]() Having to re-log into a golf game every two or three holes because a server disconnection throws me out of the single-player modes is ruinous to the experience. To all the big AAA publishers out there: if you are going to insist on monitoring our play sessions for every second that we play your thing, make sure your servers are rock-solid. ![]()
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